Released on July 8 on Netflix, Resident Evil Infinite Darkness is a series inspired by the legendary Capcom franchise. Guaranteed thrill? The answer is in this review.
Set chronologically between the fourth and fifth installments of the franchise, Resident Evil Infinite Darkness takes place in 2006, when the White House experiences a cyber attack and an unexpected zombie invasion. Meanwhile, it seems that a new T-Virus outbreak occurred in the warring country shortly before the US attack. If the connection between the two events is initially unclear, we can rely on our heroes to discover what is happening within the American government.
Infinite Darkness takes many elements from the video game saga, especially from the first game. Thus we find the duo composed by Claire Redfield and Léon S. Kennedy, introduced in the second part of the franchise. The story mentions many details that Resident Evil fans should not miss: the T-virus, zombie abounds, a mysterious and corrupt pharmaceutical company, and the rescue of Ashley, President Graham’s lover. , events that took place in Resident Evil 4.
It is also in relation to the last episode that the series is placed as a sequel. We can therefore note that the character’s appearance is meant to be faithful this time, as well as the general tone of the series being more action than angst. However, this setting does not live up to, or more so, the expectations of fans of the franchise who have seen it thrive over the years and move away from dubious scientific plots. Therefore, this return is a bias that leaves most of his fans, but also struggles to attract new audiences.
Netflix therefore advances in a familiar place and doesn’t show much boldness or originality in terms of its screenplay. But this must have something to do with the fact that the series isn’t completely independent. We can safely say that it’s actually a lengthy cutscene that serves as an interlude between the two halves of the franchise. We want as evidence the fourth and final episode that offers our famous boss fights without offering any resolution to the plot.
In fact, we tend to get bored and the result makes us hungry again. The episodes are very short – 25 minutes excluding credits and credits – and the first season only had four. This format doesn’t leave much room for plot evolution that lives up to its name and we therefore understand better why, without denying the fact that we had a fairly good time ahead of the series, it left us unmoved when it came to its involvement and investment in relation to it. with its benchmark franchise.
Finally, it’s the action and suspense that catches up with the viewing experience, with some somewhat unexpected narrative scenes and a lag in uncovering certain information that has little effect. Without getting really interesting, it’s enough for us to want to go on to the next episode, until we unfortunately get to the last one. This one depicts a somewhat contrived ending compared to the rest of the series, which is a shame given the verisimilitude that has been the buzzword so far.
Overall the CGI animation is very good and very realistic. However, it lacks that little je ne sais quoi to make them perfect. Hair detail, facial structure and play of light are aspects that are executed very well. Some are less working. We can especially cite Shen May and Claire Redfield’s hair which does not have very natural movements, as well as their steps, among other things.
We can also see irregularity as the action becomes more intense. The moves are done too fast to be unrealistic, and the characters move much more unnaturally. The same goes for the (very) secondary characters who end up doing a lot less work than the main characters. Moreover, the latter is sorely lacking in texture; we often get the impression that their skin is as smooth as plastic and that their clothes are made of cardboard.
We still deserve a scene that was so well done that we wouldn’t be surprised to see it in a live action series. The play of shadows and colors is a real asset not only for the visual quality but also for the immersion. Several key scenes benefit from fluidity and graphic work, which makes them much more pleasing to the eye and more captivating for storytelling.